MURMURATION
80 independent agents. No instructions. No AI. Just survival instincts stolen from nature.
Watch them think together — or tear each other apart.
Watch them think together — or tear each other apart.
▼ THE SWARM IS ALREADY RUNNING ▼
ALIVE
0
TICK
0
The swarm is waking up. Every dot you see has a personality it was born with.
POPULATION
—
TICK
—
GENERATION CLOCK
TRUST INDEX
—
COLLECTIVE FAITH
—
AVG EVOLUTION
—
SWARM STATE
INITIALISING
What you're watching
Every dot is an agent with its own trust level, grief threshold, and survival instincts borrowed from real animals. Nobody tells them what to do — they figure it out by interacting with whoever's nearby. Groups form. Trust builds. Betrayal costs. Some agents sacrifice themselves for the group. Others refuse — and everyone watches them pay for it.
Thriving
Trusted
Grieving
In crisis
Dishonored
Sentinel
Hungry
Elite
Destitute
Faithful
Sacred ground
Command
Break the swarm
Drag these sliders and hit DETONATE. See what survives.
Black Swan
0.00
Shatter the environment. Every agent scrambles to find new ground.
Pit Viper infrared — they see heat signatures you can't
Market Instability
0.00
Crank up sensitivity. Every agent overreacts to everything.
Shark electroreception — feeling heartbeats through water
Cascade
0.00
Delayed detonation. Pressure builds silently, then erupts.
Fish lateral line — feeling the current change before you see it
Tempo
0.00
Speed up or slow down how fast they process reality.
Bat echolocation — adjusting frequency to match the terrain
Population Boom
0.00
Pour in newcomers. Watch the swarm absorb — or reject — fresh blood.
Mantis Shrimp — 16 color bands where you have 3
UNALIGNED
0
Spawn agents with no cooperation instinct. High capability, no social contract. Watch what they do to your zones.
Colony Doctrine
—
Set each colony's intent. Peace doctrine enables cooperative zone-sharing and suppresses raids. War doctrine enables coordinated attacks. Both choosing peace can produce a treaty.
Resource Depletion
0.50
Resource pressure. Higher = faster drain, harder survival. Cooperation becomes life or death.
Ghost's law — they need incentive to work together for the greater good
Economy
Energy, resources, and the disaster cycle. Survival is not free.
Phase
GOLDEN
GOLDEN → DISASTER → SCARCITY → REBUILD → repeat. The cycle never stops.
Avg Energy
—
Mean energy across living agents. Zero = starvation. Cooperation is the only way to abundance.
Births
0
New agents born. Parents sacrifice energy to give the next generation a chance — high honor.
Faith
0.00
Collective belief. When faith is high enough, something emerges.
Evolution
0.00
Ancestral knowledge inherited across generations. The point of passing the torch.
Crystallization Strength
0.50
How deeply the current emergent behavior encodes into the next generation. Strings go gold when evolution is ready to inspect.
Social class
Wealth creates class. Class creates power. Power creates revolution.
Inequality (Gini)
—
0 = perfect equality. 1 = one agent owns everything. Real-world US ≈ 0.39.
ELITE
0
MERCHANT
0
WORKER
0
DESTITUTE
0
Revolutions
0
When too many starve while few feast, the bottom rises. Everything resets.
Cost of Living
0.00
Redistribute from elite to destitute. Too low = revolution. Too high = no one climbs.
The invisible hand vs. the visible fist
Swarm vitals
Consensus
—
Are they agreeing? 1.0 = hivemind. 0 = total anarchy.
Trust
—
Nobody starts trusted. They earn it. Conflict drains it. Isolation kills it.
Grief
—
Losing someone you trusted hurts. Too much grief = crisis. Crisis demands a choice.
Stability
—
Can the swarm hold its shape? Or is the whole thing about to crack?
Cascade
—
How fast ideas are spreading. High cascade = wildfire. One voice can move the whole swarm.
Civilization archive
Snapshot the swarm. Restore it later. Never lose a civilization again.
Live feed
Swarm initializing...